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[HORROR] Expedisi Piramid Delivery

[HORROR] Expedisi Piramid Delivery

A Roblox experience owned by KeroStudio.

HorrorIDhorrordeliverycheckpoint

Description (written by the developer; not a statement by this register)

🌋 **[HORROR] Expedisi Piramid Delivery** 👻📦 Ambil paket di Base Camp dan antarkan ke tujuan sambil mendaki Gunung Piramid yang penuh misteri dan rintangan berbahaya! ✨ Fitur: 📦 Delivery Paket 🏔️ Pendakian hingga Puncak Piramid ⛺ 7 Checkpoint (termasuk Checkpoint Puncak) 👻 Hantu dan kejadian misterius 🏃 Sprint dengan sistem energi 🔦 Senter dengan baterai terbatas 💰 Hadiah koin sepanjang perjalanan 🎮 Mini Game Red Light Green Light dengan Pocong Raksasa 🔦 Isi ulang baterai senter di setiap pos agar tetap bisa digunakan di area gelap. 💎 VIP: • Tag VIP eksklusif • Energi lari lebih tahan lama 💰 2X COIN: • Mendapatkan 2x koin dari semua hadiah dan perolehan koin dalam game Bisakah kamu mengantarkan semua paket dan mencapai puncak Gunung Piramid?

Last updated by the developer 3 Aug 2026, 22:55 UTC.

0
playing (measured 10 Aug 2026, 19:04 UTC)
259
lifetime visits
83%
liked (5 👍 / 1 👎)
5
favourites (19.3 per 1k visits)
10 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:041first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X COIN
250 R$
VIP
150 R$
Medkit
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🏅Awal Ekspedisi🏅 · welcome78 · 100.0% win
Puncak Expedisi Piramid Delivery · progression21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.