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[GALAXY] Feed a Black Hole

[GALAXY] Feed a Black Hole

A Roblox experience owned by Ragh Studios: North.

TycoonENspaceincrementalclicker

Description (written by the developer; not a statement by this register)

Welcome to Feed a Black Hole! Collect space objects and help your black hole grow. Earn coins, purchase upgrades, unlock new objects, and reach bigger milestones before time runs out. Join the Group for 20% More Money!!! 50 Likes for a Code! HOW TO PLAY 💥 Move your tool over space objects to collect them. 💰 Earn coins and matter. 🌳 Spend coins on new upgrades. 🪐 Unlock planets, moons, stars, and special effects. Keep growing your black hole and see how far you can reach. 🌠 How large can your black hole become? 🧡 Thanks for playing!

Last updated by the developer 28 Jul 2026, 06:45 UTC.

0
playing (measured 16 Aug 2026, 02:15 UTC)
53,718
lifetime visits
29%
liked (51 👍 / 123 👎)
292
favourites (5.4 per 1k visits)
10 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 02:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Time
599 R$
2x Planets Amount
249 R$
2x_damage.png
225 R$
2x Asteroids Amount
199 R$
2x Money
180 R$
2x Golden Chance
135 R$
2x Mass
117 R$
2x Growth
90 R$
2x Radius
18 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join Feed A Black Hole · welcome45,869 · 100.0% win
First Feeding · other38,017 · 100.0% win
Golden Opportunity · other716 · 0.00% win
Growing Appetite · other555 · 0.00% win
Planet Eater · other555 · 0.00% win
Star Eater · other72 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2916 August 2026 — 29 % liked26 August 2026 — 29 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–30 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 02:1629no change
16 Aug 2026, 02:1529first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.