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Merge a Random Object!

Merge a Random Object!

A Roblox experience owned by IKW Studio.

SimulatorENmerge mechanicsbase defensecollection building

Description (written by the developer; not a statement by this register)

Merge objects. Build your collection. DESTROY everything. 💥 🔨 Merge random objects into BIGGER & crazier objects! 💰 Your objects earn CASH every second -- even while you're OFFLINE! 🎯 Throw objects at enemy bases and destroy their items! 📦 Break SUPPLY DROPS to unlock powerful companions! 🛡️ LOCK your base before someone attacks YOU back! 🗺️ Different EVENT MAPS spawn -- destroy them all! 🛒 Explore the REBIRTH shop to buy new ways to generate cash! 💎 Use code: RELEASE 💎 🏆 Can you discover every object and build the ULTIMATE collection? 🎮 Playable on Desktop, Mobile & Tablet! 🔔 Join the group for codes, updates & rewards!

Last updated by the developer 17 Aug 2026, 12:28 UTC.

44
playing (measured 17 Aug 2026, 22:38 UTC)
34,555
lifetime visits
75%
liked (46 👍 / 15 👎)
265
favourites (7.7 per 1k visits)
10 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 22:3844first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Merge
199 R$
2x Spawn
99 R$
Starter Pack!
99 R$
Quicker Throw Cooldown
79 R$
Faster Lock Cooldown
59 R$
Forcefield Color
19 R$
2x Walk Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome74,829 · 0.00% win
Rebirth 1 · progression410 · 0.00% win
Rebirth 2 · progression64 · 0.00% win
Rebirth 3 · progression28 · 0.00% win
Rebirth 4 · progression18 · 0.00% win
Rebirth 5 · progression16 · 0.00% win
Rebirth 6 · progression15 · 0.00% win
Total Shutdown12 · 0.00% win
Rebirth 7 · progression9 · 0.00% win
Kitchen Closed! · progression6 · 0.00% win
Candy Crusher · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

758278.517 August 2026 — 82 % liked27 August 2026 — 75 % liked6 September 2026 — 75 % liked16 September 2026 — 75 % liked26 September 2026 — 76 % liked6 October 2026 — 75 % liked17 August 20266 October 2026
6 measurements spanning 50 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 22:4675-1
26 Sept 2026, 22:4676+1
16 Sept 2026, 22:4575no change
6 Sept 2026, 22:4575no change
27 Aug 2026, 22:4575-7
17 Aug 2026, 22:3882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.