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Merge a Random Object!

Merge a Random Object!

A Roblox experience owned by IKW Studio.

SimulatorENmerge mechanicsbase defensecollection building

Description (written by the developer; not a statement by this register)

Merge objects. Build your collection. DESTROY everything. 💥 🔨 Merge random objects into BIGGER & crazier objects! 💰 Your objects earn CASH every second -- even while you're OFFLINE! 🎯 Throw objects at enemy bases and destroy their items! 📦 Break SUPPLY DROPS to unlock powerful companions! 🛡️ LOCK your base before someone attacks YOU back! 🗺️ Different EVENT MAPS spawn -- destroy them all! 🛒 Explore the REBIRTH shop to buy new ways to generate cash! 💎 Use code: RELEASE 💎 🏆 Can you discover every object and build the ULTIMATE collection? 🎮 Playable on Desktop, Mobile & Tablet! 🔔 Join the group for codes, updates & rewards!

Last updated by the developer 17 Aug 2026, 12:28 UTC.

44
playing (measured 17 Aug 2026, 22:38 UTC)
34,555
lifetime visits
75%
liked (46 👍 / 15 👎)
265
favourites (7.7 per 1k visits)
10 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 22:3844first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Merge
199 R$
2x Spawn
99 R$
Starter Pack!
99 R$
Quicker Throw Cooldown
79 R$
Faster Lock Cooldown
59 R$
Forcefield Color
19 R$
2x Walk Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome74,829 · 0.00% win
Rebirth 1 · progression410 · 0.00% win
Rebirth 2 · progression64 · 0.00% win
Rebirth 3 · progression28 · 0.00% win
Rebirth 4 · progression18 · 0.00% win
Rebirth 5 · progression16 · 0.00% win
Rebirth 6 · progression15 · 0.00% win
Total Shutdown12 · 0.00% win
Rebirth 7 · progression9 · 0.00% win
Kitchen Closed! · progression6 · 0.00% win
Candy Crusher · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

758278.517 August 2026 — 82 % liked27 August 2026 — 75 % liked6 September 2026 — 75 % liked16 September 2026 — 75 % liked26 September 2026 — 76 % liked6 October 2026 — 75 % liked17 August 20266 October 2026
6 measurements spanning 50 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 22:4675-1
26 Sept 2026, 22:4676+1
16 Sept 2026, 22:4575no change
6 Sept 2026, 22:4575no change
27 Aug 2026, 22:4575-7
17 Aug 2026, 22:3882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.