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Build your Anime Squad! [RELEASE]

Build your Anime Squad! [RELEASE]

A Roblox experience owned by Core Vision.

SimulatorENanimegachacollection

Description (written by the developer; not a statement by this register)

Code: RELEASE for 50 rerolls and 15,000 yen! OVER 50 UNIQUE CHARACTERS TO COLLECT! From heroes to villains, YOUR favorite anime-inspired characters are here to join YOUR squad! Roll for powerful characters, discover rare and legendary fighters, and build the ultimate anime team. Every roll could be your next SECRET or MYTHIC character! This is a unique anime collecting / squad building experience on ROBLOX. Make sure to like, favorite, and join the group for better updates, more content, codes, and in-game rewards. THIS GAME IS IN EARLY BETA

Last updated by the developer 1 Aug 2026, 22:15 UTC.

0
playing (measured 17 Aug 2026, 10:00 UTC)
616
lifetime visits
73%
liked (8 👍 / 3 👎)
4
favourites (6.5 per 1k visits)
10 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 10:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Playtime Rewards
299 R$
2x Luck
249 R$
Fast Roll
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome397 · 0.00% win
First Roll! · welcome253 · 0.00% win
First Squad! · collection165 · 0.00% win
Top 100 · progression148 · 0.00% win
100 Overall · progression19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.