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Clean A Mall! [UPDATE]

Clean A Mall! [UPDATE]

A Roblox experience owned by vimix.

SimulatorENcleaning simulationco-op multiplayerupgrade mechanics

Description (written by the developer; not a statement by this register)

🧸 WELCOME TO CLEAN A MALL! Clean the mall by yourself or invite friends to help. Complete sections to increase everyone’s earnings, upgrade your character, unlock powerful abilities, and try to finish the entire store as fast as possible! ✨ GAME FEATURES: 👥 Solo and co-op cleanup 💾 Your store progress is saved 🏁 Fastest-time leaderboards ⚡ Abilities such as Magnet, Dash, and Auto-Place 📈 Inventory, speed, and pickup-distance upgrades 🤖 Robot helpers 🧸 Lots of satisfying items to collect and squeeze 🖥️ PC: Click — Pick up or place Hold Click — Stretch E — Drop 1–9 — Switch items G — Use ability U — Open upgrades T — Unlock mouse 🎮 CONTROLLER: RT — Pick up, place, or stretch LT — Drop LB / RB — Switch items X — Use ability Y — Open upgrades Can you clean the entire mall and set a new record? 🏆 👍 Like the game to support future

Last updated by the developer 3 Aug 2026, 08:45 UTC.

3
playing (measured 11 Aug 2026, 04:49 UTC)
178,800
lifetime visits
80%
liked (615 👍 / 149 👎)
7,601
favourites (42.5 per 1k visits)
10 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:496first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Inventory [OP]
349 R$
2x Squishies
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

808180.515 August 2026 — 81 % liked25 August 2026 — 80 % liked4 September 2026 — 80 % liked14 September 2026 — 80 % liked24 September 2026 — 80 % liked4 October 2026 — 80 % liked14 October 2026 — 80 % liked24 October 2026 — 80 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:0480no change
14 Oct 2026, 10:0380no change
4 Oct 2026, 10:0280no change
24 Sept 2026, 10:0180no change
14 Sept 2026, 07:3380no change
4 Sept 2026, 07:3180no change
25 Aug 2026, 05:5180-1
15 Aug 2026, 05:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.