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[⚔️NEW] Fight Boss for Anime!

[⚔️NEW] Fight Boss for Anime!

A Roblox experience owned by we maek gaems.

SimulatorENAnimeLucky BlockBoss Fighting

Description (written by the developer; not a statement by this register)

Defeat Anime bosses and become the strongest fighter! ⚔️🔥 Train your Strength, challenge powerful bosses, and open Lucky Blocks to unlock anime characters! 🎁 💪 TRAIN with powerful dummies 🎁 OPEN Lucky Blocks and collect ANIME 🗡️ UNLOCK weapons, auras, and upgrades 👍 Like and ⭐ Favorite the game to support future updates! ⚠️ Disclaimer: The game is constantly being improved so you may encounter constant changes. No ownership of third-party content is claimed. If you are a creator or rights holder with concerns, please contact me so the matter can be resolved promptly. Tags: Anime, Simulator, Fighting, Incremental, Lucky Block, Pets, Collecting, Weapons, Bosses, Adventure

Last updated by the developer 11 Aug 2026, 21:22 UTC.

15
playing (measured 12 Aug 2026, 00:47 UTC)
32,104
lifetime visits
80%
liked (121 👍 / 31 👎)
2,194
favourites (68.3 per 1k visits)
10 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:4723first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P [OP]
205 R$
x2 Strength
149 R$
x2 Cash
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to "Fight for Anime!" · welcome21,142 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

76807816 August 2026 — 76 % liked26 August 2026 — 80 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:0580+4
16 Aug 2026, 08:0576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.