Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🔊SOUND] ASMR Clean Up! ✨

[🔊SOUND] ASMR Clean Up! ✨

A Roblox experience owned by Mono Creations.

SimulatorENASMRcleaning simulationsquishy toys

Description (written by the developer; not a statement by this register)

⭐ ALL SQUISHIES save when you leave! ⭐ 🧸 All the Squishies at your local Squishy Shop have fallen off the shelves after a recent earthquake! They have hired you to help them clean up all the Squishies and organize them all back on to the shelves! Have fun organizing over 1,000 SQUISHIES in this wonderful ASMR experience. 🖥️ PC Controls: Click - Pickup / Place squishy / Squish squishy T - Unlock Mouse F - Drop squishy 🧑‍🤝‍🧑 Clean the store alone or invite your friends! 🏁 Race for the fastest cleanup times on the Leaderboards! 🔓 Unlock Upgrades to help organize the Squishies faster! 💕 Inspired by Clean The Library

Last updated by the developer 30 Jul 2026, 00:20 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
52,492
lifetime visits
78%
liked (40 👍 / 11 👎)
172
favourites (3.3 per 1k visits)
10 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:061first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Inventory
499 R$
Permanent Cleaner
399 R$
Head Start
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome41,584 · 88.9% win
Map Completed! · progression260 · 22.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7815 August 2026 — 78 % liked25 August 2026 — 78 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:4578no change
15 Aug 2026, 17:3178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.