[NEW!!!] Akroma
A Roblox experience owned by Akroma Studio.
Fighting & PvPENPvPElemental CombatSimulator Progression
Description (written by the developer; not a statement by this register)
🔥 **AKROMA (BETA)** 🔥 Welcome to **Akroma**, an intense PvP experience where power, strategy, and elements collide. Enter a world where you control your own element and battle other players in epic fights. Choose your power — from blazing blue fire to destructive infernos — and train to become stronger. In Akroma, you're not just fighting, you're evolving. Earn strength, upgrade your abilities, and rise above everyone else in the arena. ⚔️ **PvP Combat** Fight against other players and prove you are the strongest. 🔥 **Element System** Play with different elements, each with unique abilities and playstyles. 📈 **Simulator Progression** Train, collect, and upgrade to increase your power level and unlock new abilities. 🚧 **BETA STATUS** Akroma is currently in development (BETA). This means: * Features may change * Bugs may occur * New content will be added regularly Your feedback helps us improve the game! Do you have what it takes to become the ultimate element master?
Last updated by the developer 20 Aug 2026, 01:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 20 Aug 2026, 13:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.