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PXV Catalog

PXV Catalog

A Roblox experience owned by PXV Studio.

Social & hangoutENfashionsocial simulationavatar customization

Description (written by the developer; not a statement by this register)

PXV - Clothing Catalogue More than just a catalogue. A universe to discover. Welcome to PXV, an experience centered around style, fashion, and community. Explore a living universe, discover new creations, try on clothes before purchasing, and build an avatar that reflects you. ON THE PROGRAM › Regularly updated catalogue › Try on clothes before purchasing › Phone: messages, contacts, music, and money transfers › Evolving hierarchy based on your purchases › Customizable levels, rewards, tags, and colors › Reputation system and feedback between players › Bank, payments and donations › Leaderboards: wealth, donations, purchases, reputation, and game time › Voice chat with visualization of nearby players And this is just the beginning. New clothes, UGC accessories, items, and features arrive regularly. Explore. Find your style. Be part of PXV. - By Studio PXV

Last updated by the developer 31 Aug 2026, 20:24 UTC.

0
playing (measured 31 Aug 2026, 20:34 UTC)
2,366
lifetime visits
95%
liked (18 👍 / 1 👎)
13
favourites (5.5 per 1k visits)
10 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 20:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SuperVIP
399 R$
VIP
99 R$
RoomPXV
60 R$
Car
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome :) · welcome110 · 0.00% win
Secret · secret21 · 0.00% win
Client · progression14 · 0.00% win
Loyal customer · other10 · 0.00% win
Preferred customer · other8 · 0.00% win
Did you forget to pay? · other7 · 0.00% win
Premium client · other6 · 0.00% win
++ · other5 · 0.00% win
Ambassador client · other4 · 0.00% win
++ · other3 · 0.00% win
888 · other1 · 0.00% win
Puddle · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

93959431 August 2026 — 93 % liked10 September 2026 — 94 % liked10 October 2026 — 94 % liked20 October 2026 — 95 % liked31 August 202620 October 2026
4 measurements spanning 50 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 20:3895+1
10 Oct 2026, 20:3894no change
10 Sept 2026, 20:3594+1
31 Aug 2026, 20:3593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.