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Scary Game

Scary Game

A Roblox experience owned by Fishy adventure studios.

HorrorENhorrorsurvivalabandoned facility

Description (written by the developer; not a statement by this register)

Welcome To Scary Game! You are a really High Threat Prisoner sent to do the dirty work of the secret services, nobody knows the truth about this facility but you and your fellow inmates, you will not get out alive... Scary game is a survival/simulator game based in an abandoned facility, your goal is to get better tools clean up, gather resources, repair things and maintain the facilitys power without getting killed by the corrupted monsters!

Last updated by the developer 13 Aug 2026, 20:49 UTC.

0
playing (measured 14 Aug 2026, 03:47 UTC)
670
lifetime visits
90%
liked (9 👍 / 1 👎)
9
favourites (13.4 per 1k visits)
10 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 03:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Control Pass [New]
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Buy Every Cave Game Item · collection32 · 0.00% win
Welcome To Your Portable Hell · welcome0 · 0.00% win
Mangled... · other0 · 0.00% win
Simple Cave game Item · collection0 · 0.00% win
The Dusk Of An Era, A Dawn Of A New [Unobtainable} · collection0 · 0.00% win
Consumed... · other0 · 0.00% win
Slaughtered... · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

901009520 August 2026 — 100 % liked19 September 2026 — 90 % liked20 August 202619 September 2026
2 measurements spanning 30 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 20:2090-10
20 Aug 2026, 14:30100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.