[⏰] Escape the Disaster
A Roblox experience owned by MTS Creative Games.
SurvivalENsurvivalobstacle coursedisaster theme
Description (written by the developer; not a statement by this register)
🌪️ Welcome to Escape the Disaster! 🌪️ 🚨 Can you survive the disaster and make it to the end? 🏃 Run, jump, dodge and escape through dangerous maps filled with unexpected disasters! ⚡ Survive deadly obstacles and unpredictable events 🧠 Use your skills and quick reactions to stay alive 👥 Compete with friends and other players 🏆 Become the ultimate survivor 🌍 Escape different disasters and prove you can survive them all 💀 One wrong move... and you're back to the beginning! 😱 🔥 Every second matters. The disaster is coming, the clock is ticking... and there’s nowhere to hide. 🎮 Think fast. Run faster. ESCAPE THE DISASTER! 🚨
Last updated by the developer 11 Aug 2026, 04:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 07:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Aug 2026, 12:30 | 84 | -4 |
| 18 Aug 2026, 12:18 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.