TaammaSpace [TS]
A Roblox experience owned by Taamma Studio.
Social & hangoutENmusichangoutsocial
TaammaSpace [TS] is a social-hangout experience created on 2026-07-10. It currently has 533 players and 758,135 lifetime visits. The game holds 2,241 favorites and a 90% like percentage. Features include a DJ booth, over 2,300 songs, and VR support.
Description (written by the developer; not a statement by this register)
**🎧 Welcome to the coolest music and hangout zone 🎶** Come and enjoy this trendy DJ stage that combines music, lights, colors, and a chill vibe all in one place. Talk to your friends, dance to the rhythm of the music, and spend time together in a relaxed way. Updates (frequent, new content coming all the time) VR player is now available ✨ In-game features: * 🎵 Over 2300+ songs. * 🎵 Don't miss out on this party tune! * 🎵 DJ Booth for playing music * 💃 Dance & Use Emotes * 🎨 Change VIP Name/Rank Color This game is designed for fun and social interaction in a responsible way. ❌ No inappropriate content. Suitable for players aged **13 and above**. 🎮 We recommend playing with friends for more fun! Scripted by Bibibeammy
Last updated by the developer 2 Sept 2026, 12:27 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 09:50 | 347 | +26 |
| 5 Sept 2026, 08:50 | 321 | -66 |
| 5 Sept 2026, 07:50 | 387 | +33 |
| 5 Sept 2026, 06:50 | 354 | +6 |
| 5 Sept 2026, 05:50 | 348 | +29 |
| 5 Sept 2026, 04:50 | 319 | +33 |
| 5 Sept 2026, 03:50 | 286 | +31 |
| 5 Sept 2026, 02:50 | 255 | +68 |
| 5 Sept 2026, 01:50 | 187 | -17 |
| 5 Sept 2026, 00:50 | 204 | +2 |
| 4 Sept 2026, 23:50 | 202 | -9 |
| 4 Sept 2026, 22:50 | 211 | -29 |
| 4 Sept 2026, 21:50 | 240 | -29 |
| 4 Sept 2026, 20:50 | 269 | -78 |
| 4 Sept 2026, 19:50 | 347 | -124 |
| 4 Sept 2026, 18:50 | 471 | -48 |
| 4 Sept 2026, 17:50 | 519 | -126 |
| 4 Sept 2026, 16:50 | 645 | -39 |
| 4 Sept 2026, 15:50 | 684 | +55 |
| 4 Sept 2026, 14:50 | 629 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 09:50 | 90 | no change |
| 5 Sept 2026, 08:50 | 90 | no change |
| 5 Sept 2026, 07:50 | 90 | no change |
| 5 Sept 2026, 06:50 | 90 | no change |
| 5 Sept 2026, 05:50 | 90 | no change |
| 5 Sept 2026, 04:50 | 90 | no change |
| 5 Sept 2026, 03:50 | 90 | no change |
| 5 Sept 2026, 02:50 | 90 | no change |
| 5 Sept 2026, 01:50 | 90 | no change |
| 5 Sept 2026, 00:50 | 90 | no change |
| 4 Sept 2026, 23:50 | 90 | no change |
| 4 Sept 2026, 22:50 | 90 | no change |
| 4 Sept 2026, 21:50 | 90 | no change |
| 4 Sept 2026, 20:50 | 90 | no change |
| 4 Sept 2026, 19:50 | 90 | no change |
| 4 Sept 2026, 18:50 | 90 | no change |
| 4 Sept 2026, 17:50 | 90 | no change |
| 4 Sept 2026, 16:50 | 90 | no change |
| 4 Sept 2026, 15:50 | 90 | no change |
| 4 Sept 2026, 14:50 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.