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Clean the City With Missiles 💥

Clean the City With Missiles 💥

A Roblox experience owned by Strangest Games.

Sandbox & buildingENdestructioncityupgrade

Description (written by the developer; not a statement by this register)

You have to destroy EVERYTHING! Use your RPG to get rid of all the buildings in the city 😈 💥 Shoot your rocket launcher 🏢 Break buildings for cash 👾 Upgrade your rocket launcher 👑 Win by destroying everything

Last updated by the developer 8 Aug 2026, 23:07 UTC.

0
playing (measured 10 Aug 2026, 20:35 UTC)
8,178
lifetime visits
58%
liked (14 👍 / 10 👎)
42
favourites (5.1 per 1k visits)
11 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Gems [PERMANENT]
74 R$
+10 Rockets [Permanent]
47 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Destroy Everything! · welcome5,776 · 100.0% win
Cleared the City! · progression176 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

586159.517 August 2026 — 61 % liked27 August 2026 — 58 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 13:4658-3
17 Aug 2026, 13:3861first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.