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Crystal Farming

Crystal Farming

A Roblox experience owned by Rarity Rare Games.

TycoonENfarmingpet collectionidle mechanics

Description (written by the developer; not a statement by this register)

⛏️💎Welcome to Crystal Farming💎⛏️ How to Play: ▪ Buy Rocks from the shop and plant them to grow Crystals🌱 ▪ Harvest your Crystals and sell them for Coins or special NPC offers💰 ▪ Mine through the mountain or your own Rock Mine for rare Gems⛏️ ▪ Hatch Pets with special abilities and trade Rocks with friends🥚 ▪ Watch for Storm and Starfall Events for special Mutations🌩️ Remember, your Crystal Farm keeps growing while you’re offline!⏰

Last updated by the developer 29 Aug 2026, 05:38 UTC.

0
playing (measured 5 Sept 2026, 05:48 UTC)
11,976
lifetime visits
85%
liked (45 👍 / 8 👎)
96
favourites (8.0 per 1k visits)
11 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 05:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Farming Plot
199 R$
Daily Growth Potion
199 R$
2x Faster Hatching
199 R$
Daily Luck Potion
199 R$
+1 Egg Slot
99 R$
+1 Pet Slot
99 R$
Showcase Stand 3
99 R$
+50 Inventory Slots
99 R$
Showcase Stand 2
49 R$
2x Mining Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Enchanted Crystal · collection8,309 · 0.00% win
First Mutated · collection8,308 · 0.00% win
First Pet · collection6,284 · 0.00% win
First Storm · other2,540 · 0.00% win
Top Leaderboards · progression84 · 0.00% win
Make Rocky Angry · other66 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.55 September 2026 — 84 % liked15 September 2026 — 85 % liked5 September 202615 September 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 09:2385+1
5 Sept 2026, 09:2284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.