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[ πŸ‘‘ ] Crowns of Europe βš”οΈ

[ πŸ‘‘ ] Crowns of Europe βš”οΈ

A Roblox experience owned by VAERION.

SimulatorENmedievalterritory controlround-based

Description (written by the developer; not a statement by this register)

Crowns of Europe Build a kingdom, claim territory, and fight for control of Europe in this round-based medieval strategy game. Start with a small piece of land. Gather resources, construct buildings, recruit troops, and expand your borders one tile at a time. Fight other players, compete against AI kingdoms, or grow your economy to secure victory. Gameplay: βš”οΈ Claim and defend territory 🏰 Build towns, castles, and resource buildings πŸ›‘οΈ Recruit troops and attack rival kingdoms πŸ’° Grow your economy and manage resources πŸ‘‘ Earn XP and climb the ranks up to Emperor Each round starts from scratch, but your XP and rank remain permanently.

Last updated by the developer 29 Jul 2026, 19:01 UTC.

0
playing (measured 19 Aug 2026, 14:49 UTC)
620
lifetime visits
88%
liked (7 πŸ‘ / 1 πŸ‘Ž)
8
favourites (12.9 per 1k visits)
11 July 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
299 R$
DOUBLE XP
199 R$
Color Pick
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A NEW LORD IS BORN Β· progression272 Β· 0.00% win
READY TO RULE Β· welcome94 Β· 0.00% win
A TRUE WARRIOR Β· progression38 Β· 0.00% win
THE WALLS GROW HIGHER! Β· progression18 Β· 0.00% win
A NEW PRINCE IS BORN Β· progression3 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.