[ π ] Crowns of Europe βοΈ
A Roblox experience owned by VAERION.
SimulatorENmedievalterritory controlround-based
Description (written by the developer; not a statement by this register)
Crowns of Europe Build a kingdom, claim territory, and fight for control of Europe in this round-based medieval strategy game. Start with a small piece of land. Gather resources, construct buildings, recruit troops, and expand your borders one tile at a time. Fight other players, compete against AI kingdoms, or grow your economy to secure victory. Gameplay: βοΈ Claim and defend territory π° Build towns, castles, and resource buildings π‘οΈ Recruit troops and attack rival kingdoms π° Grow your economy and manage resources π Earn XP and climb the ranks up to Emperor Each round starts from scratch, but your XP and rank remain permanently.
Last updated by the developer 29 Jul 2026, 19:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 14:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.