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Ghosts 2 [Efficiency Update]

Ghosts 2 [Efficiency Update]

A Roblox experience owned by Team Dynamic.

HorrorENhorrorsanity mechanicefficiency update

Description (written by the developer; not a statement by this register)

Current Update: Efficiency! No more neon parts causing blur, the game now uses ROBLOX's post-processing effects. This means that there are less calculations per frame and also allows the blur to be modified nicely. Colours are now sharper than before. Gameplay Change - Sanity now regenerates slowly. If you escape, your vision will return.

Last updated by the developer 25 May 2016, 16:29 UTC.

0
playing (measured 11 Aug 2026, 19:48 UTC)
212
lifetime visits
100%
liked (9 👍 / 0 👎)
11
favourites (51.9 per 1k visits)
1 June 2015
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ghost Colours
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.