Ghosts 2 [Efficiency Update]
A Roblox experience owned by Team Dynamic.
HorrorENhorrorsanity mechanicefficiency update
Description (written by the developer; not a statement by this register)
Current Update: Efficiency! No more neon parts causing blur, the game now uses ROBLOX's post-processing effects. This means that there are less calculations per frame and also allows the blur to be modified nicely. Colours are now sharper than before. Gameplay Change - Sanity now regenerates slowly. If you escape, your vision will return.
Last updated by the developer 25 May 2016, 16:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 19:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.