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Sword Heads

Sword Heads

A Roblox experience owned by Sword Head Studios.

Fighting & PvPEN1v1 combatorb deflectionleaderboard ranking

Description (written by the developer; not a statement by this register)

🔥 Hit the Orb. Score Goals. Become a Legend. Welcome to Sword Heads, where fast-paced sword combat meets scoring! Deflect the glowing Orb with your sword, outplay your opponents, and score incredible goals in intense 1v1 battles! 🏆 FEATURES ⚔️ Duel players in action-packed matches! 🥅 Master your aim and score insane goals! 🗡️ Unlock and upgrade powerful swords! ✨ Collect awesome abilities and special effects! 💰 Earn coins and gems every match to grow your collection! 👑 Climb the leaderboard and prove you're the best! 🎁 Discover new cosmetics, bundles, and rewards! 🚀 Exciting new content and updates every week! Do you have what it takes to become the #1 Sword Head Champion? 👍 Like 👍 Favorite ⭐ Follow to support the game and never miss an update!

Last updated by the developer 31 Jul 2026, 19:33 UTC.

6
playing (measured 10 Aug 2026, 18:17 UTC)
200,292
lifetime visits
76%
liked (340 👍 / 107 👎)
448
favourites (2.2 per 1k visits)
11 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:1711first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Limited Galaxy Axe + Galaxy Effect + 650 Coins
349 R$
[Insane] Firstlight Proxima
299 R$
Dragon Breath Sword + Fire Effect + 500 Coins
199 R$
[Premium] Azure Wrath
179 R$
[Premium] Crimson Wrath
149 R$
Double Gems!
129 R$
[Premium] Void Strike
99 R$
Double Coins!
89 R$
[Premium] Diamond Blade
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Thanks for Playing! · welcome77,229 · 100.0% win
Scored 3 Goals! · progression63,512 · 100.0% win
Scored 10 Goals! · progression48,331 · 81.3% win
Scored 25 Goals! · progression26,070 · 44.9% win
3 Game Win Streak! · progression24,784 · 48.0% win
Scored 50 Goals! · progression10,249 · 20.9% win
Scored 100 Goals! · progression2,931 · 8.1% win
10 Game Win Streak · progression2,353 · 7.5% win
20 Game Win Streak! · progression325 · 1.3% win
Scored 500 Goals! · progression48 · 0.00% win
50 Game Win Streak! · progression22 · 0.00% win
Scored 1000 Goals! · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7615 August 2026 — 76 % liked25 August 2026 — 76 % liked4 September 2026 — 76 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 06:3376no change
25 Aug 2026, 05:3876no change
15 Aug 2026, 05:3776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.