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[King Slime!] Lumber🌲

[King Slime!] Lumber🌲

A Roblox experience owned by LumberStudio!.

SimulatorENwoodcuttingboss fightpotions

Description (written by the developer; not a statement by this register)

🌲 WELCOME TO LUMBER! 🌲 UPDATE 0.2! 🎉 👑 NEW WORLD BOSS - KING SLIME! 💍 NEW CHARMS - Dropped by the King Slime 🧪 CAULDRON - You can brew potions using the new cauldron! ⚙️ Alot quality of life changes! 🎁 NEW CODE! Update0.2 - 500 SlimeGlob, 25 EnchantFragments and 1 LargeDamageBoost 🪓 HOW TO PLAY: 🌳 Chop trees, earn wood, and buy epic crates! 🔮 Enchant your axe to make it powerful! 🪓 Combine your axe with another axe! ⚔️ Kill enemies lingering around the forests! 🗺️ Upgrade your axe and explore new forests! 🎁 Remember to claim your DAILY REWARDS! 🎮 CONTROLS: [F] - Inventory [Q] - Dash [E] - Special Ability 🎁 You can find codes in the community server! 👍 NEXT CODE AT 100 LIKES! 🔔 Favorite & Like for future updates! 🐛 Found a bug? Join our group below to report it! 🌍 Join the community for new update and patch notes!!!

Last updated by the developer 13 Aug 2026, 17:21 UTC.

1
playing (measured 14 Aug 2026, 05:18 UTC)
12,693
lifetime visits
83%
liked (91 👍 / 18 👎)
209
favourites (16.5 per 1k visits)
11 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 05:1812first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Enchant
399 R$
Fast Open
299 R$
V.I.P
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME!! · welcome8,173 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838684.516 August 2026 — 86 % liked26 August 2026 — 83 % liked5 September 2026 — 83 % liked15 September 2026 — 83 % liked16 August 202615 September 2026
4 measurements spanning 30 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 20:3383no change
5 Sept 2026, 20:3283no change
26 Aug 2026, 20:3083-3
16 Aug 2026, 20:2386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.