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[Beta] Kruxium PvP

[Beta] Kruxium PvP

A Roblox experience owned by Kruxium Studios.

ShooterENthird-person shootertactical combatcompetitive ranking

Description (written by the developer; not a statement by this register)

Welcome to Kruxium PvP, an intense tactical third-person shooter where survival demands lightning-fast reflexes, precise movement, and sharp tactical coordination. Dominate the global leaderboards, forge an unstoppable squad, and leave your mark on the battlefield. 🎮 Game Types • Solo Deathmatch (FFA) • High-Stakes 1v1 Showdowns • Squad Tactics (2v2 hanggang 5v5 & Clan Operations) ✨ Key Mechanics • Fluid, high-response third-person gunplay • Tactical maneuvers: Slide, tactical roll, sprint, and crouch-peek • Exclusive weapon finishes, custom kill sounds, and visual effects • Comprehensive clan system with custom tags and wars • Competitive ranking ladders with exclusive seasonal drops • Regular content updates, community events, and special rewards 🏆 Rank Progression Outplay your rivals, secure victories, accumulate wealth, and rise through the ranks to claim ultimate dominance in Chazeys. 🖥️ Control Scheme (PC) • WASD – Movement • Mouse – Camera / Aim • Left Click – Fire We

Last updated by the developer 16 Sept 2026, 05:16 UTC.

6
playing (measured 16 Sept 2026, 06:07 UTC)
20,650
lifetime visits
74%
liked (76 👍 / 27 👎)
64
favourites (3.1 per 1k visits)
11 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Sept 2026, 06:077first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ty
103 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

73757416 September 2026 — 73 % liked26 September 2026 — 75 % liked6 October 2026 — 73 % liked16 October 2026 — 74 % liked16 September 202616 October 2026
4 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 06:0874+1
6 Oct 2026, 06:0873-2
26 Sept 2026, 06:0875+2
16 Sept 2026, 06:0773first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.