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[NEW!] Forgotten Garden Jirai Kei/Moe Outfit Ideas

[NEW!] Forgotten Garden Jirai Kei/Moe Outfit Ideas

A Roblox experience owned by fallwings.

Fighting & PvPENfashionaestheticcatalog

Description (written by the developer; not a statement by this register)

🪽 Welcome to Forgotten Garden. Step into a peaceful abandoned garden and explore handcrafted outfit ideas inspired by Jirai Kei, Moe and other aesthetic fashion styles. Every outfit displayed in this experience is carefully created by Faith (@1nancc). 🤍 Feel free to use the outfits as inspiration and create your own unique style. 🖤 Don't forget to like and favorite the game if you enjoy it! 🪽 Click on any avatar to preview and purchase every item they're wearing. 🤍 Any item purchased will stay in your Roblox inventory. Credits 🪽 Outfits — Faith (@1nancc) 🪽 Map Design — @x6lol 🪽 Community — Fallwings 🪽 Manager — Kayy @debbyzinhaw ※ We do not own any of the UGC items in this experience. Full credit belongs to their respective creators and owners. Tags: jirai kei, moe, outfit ideas, catalog avatar, avatar ideas, angelcore, tenshi kaiwai, coquette, dollette, gothic, gyaru, fashion, roblox outfits, aesthetic.

Last updated by the developer 14 Jul 2026, 14:20 UTC.

0
playing (measured 14 Aug 2026, 01:48 UTC)
650
lifetime visits
89%
liked (8 👍 / 1 👎)
42
favourites (64.6 per 1k visits)
11 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 01:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

ᨳ Fallen Arrival · welcome500 · 100.0% win
ᨳ Sacred Offering · other33 · 0.00% win
ᨳ Blessed Encounter · social4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.