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Scan & Dig It

Scan & Dig It

A Roblox experience owned by NOOO MY TEDDY BEAR.

Description (written by the developer; not a statement by this register)

🔎 Scan the sand with your metal detector ⛏️ Dig up hidden treasures 🛒 Fill your wagon with valuable loot 💰 Sell your finds for cash ⬆️ Upgrade your gear to scan, dig, and carry faster

Last updated by the developer 13 Aug 2026, 20:08 UTC.

0
playing (measured 19 Aug 2026, 03:34 UTC)
37,508
lifetime visits
56%
liked (47 👍 / 37 👎)
182
favourites (4.9 per 1k visits)
11 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 03:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AUTO COLLECT
199 R$
AUTO CLEAN
199 R$
AUTO PLACE
149 R$
Scan Helper
129 R$
BIGGER BUCKET STORAGE
99 R$
+20 Storage
79 R$
+5 Storage
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Ping · other19,635 · 100.0% win
First Dig · collection18,226 · 100.0% win
First Rinse · collection14,711 · 100.0% win
First Sale · progression14,113 · 90.6% win
Ten Deep · collection6,885 · 37.5% win
Legendary · collection4,402 · 25.0% win
First Thousand · progression4,047 · 21.9% win
Big Earner · progression3,308 · 21.9% win
Getting Started · collection2,806 · 25.0% win
Stocker · collection2,531 · 18.8% win
Squeaky Clean · collection2,334 · 21.9% win
Mythic Touch · collection1,297 · 9.4% win
First Round Won · progression733 · 12.5% win
Excavator · collection216 · 6.2% win
Sandworm · collection8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.