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Scan & Dig It

Scan & Dig It

A Roblox experience owned by NOOO MY TEDDY BEAR.

SimulatorENtreasure huntingsimulationupgrades

Description (written by the developer; not a statement by this register)

🔎 Scan the sand with your metal detector ⛏️ Dig up hidden treasures 🛒 Fill your wagon with valuable loot 💰 Sell your finds for cash ⬆️ Upgrade your gear to scan, dig, and carry faster

Last updated by the developer 13 Aug 2026, 20:08 UTC.

0
playing (measured 19 Aug 2026, 03:34 UTC)
37,508
lifetime visits
55%
liked (51 👍 / 41 👎)
192
favourites (5.1 per 1k visits)
11 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 03:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AUTO COLLECT
199 R$
AUTO CLEAN
199 R$
AUTO PLACE
149 R$
Scan Helper
129 R$
BIGGER BUCKET STORAGE
99 R$
+20 Storage
79 R$
+5 Storage
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Ping · other21,309 · 100.0% win
First Dig · collection19,718 · 100.0% win
First Rinse · collection15,662 · 100.0% win
First Sale · progression14,987 · 0.00% win
Ten Deep · collection7,134 · 0.00% win
Legendary · collection4,587 · 0.00% win
First Thousand · progression4,190 · 0.00% win
Big Earner · progression3,457 · 0.00% win
Getting Started · collection2,867 · 0.00% win
Stocker · collection2,587 · 0.00% win
Squeaky Clean · collection2,382 · 0.00% win
Mythic Touch · collection1,343 · 0.00% win
First Round Won · progression762 · 0.00% win
Excavator · collection219 · 0.00% win
Sandworm · collection8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

555655.519 August 2026 — 56 % liked29 August 2026 — 55 % liked18 September 2026 — 55 % liked28 September 2026 — 55 % liked8 October 2026 — 56 % liked28 October 2026 — 55 % liked19 August 202628 October 2026
6 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 03:3655-1
8 Oct 2026, 03:3556+1
28 Sept 2026, 03:3555no change
18 Sept 2026, 03:3555no change
29 Aug 2026, 03:3455-1
19 Aug 2026, 03:3456first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.