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[🎨] Create a Keycap!

[🎨] Create a Keycap!

A Roblox experience owned by /bots.

Sandbox & buildingENcustomizationisland buildingcollection

Description (written by the developer; not a statement by this register)

🎨 Create a Keycap is all about making your own custom keycaps! Buy blank keycaps from the Keycap Shop, design them however you want, then place them around your island. Step on your keycaps to earn Cash and keep growing your collection. 💸 Every keycap gives a different amount of Cash, so there's always something better to save up for. Buy new keycaps, make cooler designs, and build an island full of your creations. 🏝️ Decorate your island, check out what other players have made, and get ideas for your next design. Whether you make funny, simple, or detailed keycaps, they're all yours. 🎉 Collect keycaps, earn Cash, customize your island, and have fun creating! ⚠️ You can play and unlock everything through normal gameplay. The game shop only offers optional extras and isn't needed to enjoy the main experience.

Last updated by the developer 10 Aug 2026, 16:15 UTC.

2
playing (measured 10 Aug 2026, 16:18 UTC)
155,626
lifetime visits
90%
liked (393 👍 / 43 👎)
20,269
favourites (130.2 per 1k visits)
11 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
199 R$
2X Fake Robux Multiplier
149 R$
Rainbow Stand
99 R$
Verified Badge
99 R$
VIP
79 R$
Sign
79 R$
Cloaking Device
79 R$
Wheel
69 R$
Boombox
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome132,191 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked25 August 2026 — 90 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 07:0490no change
15 Aug 2026, 07:0490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.