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[👨‍🍳] Sell Burgers 🍔

[👨‍🍳] Sell Burgers 🍔

A Roblox experience owned by Nitrina Studio.

TycoonENrestauranttycoonoffline earnings

Description (written by the developer; not a statement by this register)

Sell Burguers🍔 Earn 💵💰🤑 🍔 Sell Burgers 💵 Earn a lot of money 💪 Unlock unique powers 👽 Make profitable deals 🌌 Join the community! Craft your own restaurant in this highly customizable tycoon! ❓ Did you know... You continue earning 100% of your offline income! 💰 👍 Like the game and join our community to receive a really cool bonus.

Last updated by the developer 9 Aug 2026, 04:15 UTC.

1
playing (measured 11 Aug 2026, 06:46 UTC)
9,255
lifetime visits
66%
liked (221 👍 / 114 👎)
1,158
favourites (125.1 per 1k visits)
11 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Sell Burgers! · welcome211,486 · 100.0% win
Millionaire · progression53,825 · 100.0% win
Billionaire · progression35,156 · 82.2% win
Trillionaire · progression13,572 · 52.5% win
First Rebirth · progression7,513 · 87.8% win
Powering Up · progression935 · 11.8% win
Decillionaire · progression279 · 0.50% win
Vigintillionaire · progression22 · 0.00% win
Trigintillionaire · collection13 · 0.00% win
Centillionaire · collection8 · 0.00% win
Quattuorquinquagintillionaire · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

557062.517 August 2026 — 55 % liked27 August 2026 — 58 % liked6 September 2026 — 69 % liked16 September 2026 — 70 % liked26 September 2026 — 67 % liked6 October 2026 — 66 % liked16 October 2026 — 66 % liked26 October 2026 — 66 % liked6617 August 202626 October 2026
8 measurements spanning 70 days, net +11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 12:1766no change
16 Oct 2026, 12:1666no change
6 Oct 2026, 12:1666-1
26 Sept 2026, 12:1667-3
16 Sept 2026, 11:4870+1
6 Sept 2026, 11:4669+11
27 Aug 2026, 11:3758+3
17 Aug 2026, 11:3355first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.