Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
[πŸ–οΈ] Get Rich With Fingers!

[πŸ–οΈ] Get Rich With Fingers!

A Roblox experience owned by No KeyCap.

Clicker & idleENclickeridlekeyboard

Description (written by the developer; not a statement by this register)

πŸ–οΈ Get rich with your fingers! πŸ’° Upgrade your fingers, collect rare keys, and build the ultimate keyboard base! [HOW TO PLAY] Your fingers auto-tap keys to earn cash. Buy new keys from the Machine, level up your fingers to earn faster, and hunt down rare finds during special events! [FEATURES] ✨ Up to 16 fingers per base 🎲 Machine with rare item odds 🌌 Random events with exclusive keys πŸ”Š Unlockable keyboard sounds 🀝 Trade & gift keys with friends ⚑ Potions to boost your progress πŸ† Rebirth system for new content [CODES] 🎁 Free codes coming soon!

Last updated by the developer 24 Aug 2026, 08:07 UTC.

0
playing (measured 24 Aug 2026, 13:38 UTC)
325
lifetime visits
92%
liked (34 πŸ‘ / 3 πŸ‘Ž)
22
favourites (67.7 per 1k visits)
11 July 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 13:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x4 Speed [permanent]
349 R$
x16 Argent [permanent]
300 R$
x2 Speed [permanent]
199 R$
x8 Chance [permanent]
198 R$
Collect All [permanent]
149 R$
Auto Roll
140 R$
x4 Chance [permanent]
83 R$
x10 Speed [permanent OP]
59 R$
x2 Chance [permanent]
49 R$
x8 Argent [permanent]
49 R$
x2 Chance + x2 Argent [permanent]
39 R$
x4 Argent [permanent]
25 R$
x2 Argent [permanent]
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

759283.526 August 2026 β€” 75 % liked6 September 2026 β€” 83 % liked16 September 2026 β€” 89 % liked2 October 2026 β€” 92 % liked13 October 2026 β€” 92 % liked26 August 202613 October 2026
5 measurements spanning 49 days, net +17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 72–95 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 23:1592no change
2 Oct 2026, 13:0592+3
16 Sept 2026, 03:0689+6
6 Sept 2026, 02:3883+8
26 Aug 2026, 00:3375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.