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[🦋] FLUTTER | Catch Butterflies

[🦋] FLUTTER | Catch Butterflies

A Roblox experience owned by eKitty Games.

SimulatorENcollectioncatchingalpha

Description (written by the developer; not a statement by this register)

❗ALPHA RELEASE, expect some early bugs 🐛 🦋 Welcome to Flutter! 🌿 How to Play: • Buy Stun Puff Bombs from Orwin’s Shop, or equip your Butterfly Net. 🛍️ • Catch butterflies using either your Butterfly Net or a Stun Puff Bomb before they fly away. 🦋 • Sell your newly discovered butterflies at the Marketplace to earn Petalins. 💰 • Use your Petalins to buy better nets, bombs, and equipment. 🌸 • Complete your Butterflydex and grow your collection! 📖 💡 Tip: Wait for butterflies to land before trying to catch them. 🍃 ✨ New butterflies, events, and features will be added in future updates!

Last updated by the developer 13 Aug 2026, 00:32 UTC.

0
playing (measured 24 Aug 2026, 19:31 UTC)
1,078
lifetime visits
60%
liked (9 👍 / 6 👎)
10
favourites (9.3 per 1k visits)
11 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 19:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Teleport Anywhere
299 R$
Colour Chroma
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Flutter!!! · welcome646 · 0.00% win
You Caught 10 Butterflies! · collection89 · 0.00% win
You Caught 50 Butterflies!!! · collection25 · 0.00% win
You Caught a 100 Butterflies!!!!! · collection7 · 0.00% win
You Completed the ButterflyDex!!! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.