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Groundless [TESTING ⭐ ]

Groundless [TESTING ⭐ ]

A Roblox experience owned by Chaos Studios1.

OtherEN

Description (written by the developer; not a statement by this register)

TESTING

Last updated by the developer 2 Sept 2026, 01:04 UTC.

0
playing (measured 2 Sept 2026, 13:09 UTC)
343
lifetime visits
85%
liked (11 👍 / 2 👎)
19
favourites (55.4 per 1k visits)
12 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 13:090first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ability Slot 3
499 R$
Ability Slot 2
299 R$
Common Card
299 R$
Triple Abilities
299 R$
VIP
299 R$
2x Coins
249 R$
Death FX Pack
249 R$
Extra Life
199 R$
Quick Recharge
179 R$
2x XP
149 R$
Lucky Crates
149 R$
Tied Together
149 R$
Double Vote
99 R$
Fast Spins
99 R$
Rainbow Trail
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Round · progression805 · 100.0% win
Last One Standing · progression309 · 94.4% win
Admin Abuse · other21 · 6.4% win
Level 10 · progression18 · 1.9% win
Knockout! · other13 · 3.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6789786 September 2026 — 67 % liked16 September 2026 — 86 % liked2 October 2026 — 88 % liked12 October 2026 — 89 % liked23 October 2026 — 85 % liked856 September 202623 October 2026
5 measurements spanning 47 days, net +18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 09:5185-4
12 Oct 2026, 11:0389+1
2 Oct 2026, 06:2388+2
16 Sept 2026, 02:3086+19
6 Sept 2026, 02:0467first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.