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Destroy the City as a Supervillain

Destroy the City as a Supervillain

A Roblox experience owned by No brainer studio.

SimulatorENsuperherodestructionsimulator

Destroy the City as a Supervillain is a simulator experience from 2026 with over 1.7 million lifetime visits. It records 91 playing now, a like rating of 89%, 29,292 favourites.

Description (written by the developer; not a statement by this register)

Fly. Melt steel with your eyes. Drop a whole city block. You are the most wanted Super alive. Every building you level raises your wanted level — and the army answers. Tanks. Gunships. Mechs. Rival Supers hunting you at 55, 75 and 90. Reach wanted level 99 and you win. Or keep going. The game is endless. • Flight, heat-vision lasers, ground slams and chest blasts • A real city that collapses properly when you break it • Spend your bounty mid-run to upgrade your powers • Play solo or bring a friend How long can you last? FLY. BLAST. DESTROY. 💥🦸🏆 #Destruction,Superhero,Simulator,Laser,City

Last updated by the developer 2 Sept 2026, 03:49 UTC.

91
playing (measured 2 Sept 2026, 04:50 UTC)
1,730,645
lifetime visits
89%
liked (14,065 👍 / 1,687 👎)
33,805
favourites (19.5 per 1k visits)
12 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

911,26767912 August 20262 September 2026
274 measurements spanning 21 days, net -41. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 274
Measured (UTC)PlayersChange
2 Sept 2026, 04:5091-22
2 Sept 2026, 03:50113-56
2 Sept 2026, 02:50169-71
2 Sept 2026, 01:50240-74
2 Sept 2026, 00:50314-333
1 Sept 2026, 23:50647+53
1 Sept 2026, 22:50594+62
1 Sept 2026, 21:50532+98
1 Sept 2026, 20:50434+61
1 Sept 2026, 19:50373+32
1 Sept 2026, 18:50341-27
1 Sept 2026, 17:50368+16
1 Sept 2026, 16:50352+4
1 Sept 2026, 15:50348+1
1 Sept 2026, 14:50347-9
1 Sept 2026, 13:50356+39
1 Sept 2026, 12:50317+21
1 Sept 2026, 11:50296+35
1 Sept 2026, 10:50261+55
1 Sept 2026, 09:50206first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Medic
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,798,587 · 100.0% win
Wanted Level 99 · progression495,303 · 9.3% win
Wanted Level 300 · progression2,873 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

688978.515 August 202624 October 2026
281 measurements spanning 70 days, net +21. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 281
Measured (UTC)% likedChange
24 Oct 2026, 07:1889no change
14 Oct 2026, 07:1889no change
4 Oct 2026, 07:1889+1
24 Sept 2026, 07:1788+2
14 Sept 2026, 07:1786+4
4 Sept 2026, 07:1682no change
2 Sept 2026, 04:5082no change
2 Sept 2026, 03:5082no change
2 Sept 2026, 02:5082no change
2 Sept 2026, 01:5082no change
2 Sept 2026, 00:5082no change
1 Sept 2026, 23:5082no change
1 Sept 2026, 22:5082no change
1 Sept 2026, 21:5082no change
1 Sept 2026, 20:5082no change
1 Sept 2026, 19:5082no change
1 Sept 2026, 18:5082no change
1 Sept 2026, 17:5082no change
1 Sept 2026, 16:5082no change
1 Sept 2026, 15:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.