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Escape Endless Office

Escape Endless Office

A Roblox experience owned by KiuBeem.

HorrorENhorrorobbychase

Description (written by the developer; not a statement by this register)

🏢 ENDLESS OFFICE ESCAPE [HORROR OBBY] You stayed late at the office. Big mistake. The doors are locked, the lights are flickering, and something is walking the halls... 🏃 Escape 16 floors of a haunted office building 👹 4 unique monsters hunt you — outrun them or die 🚁 Reach the rooftop... if you dare 🔦 Upgrade your flashlight, stamina and speed 🏆 Global leaderboards — can you top the escape count? 😱 Full horror experience — chase cutscenes, jumpscares & more ⭐ Single-player experience — every puzzle, key and chase is YOURS alone 🔄 Beat the game? Everything resets — run it again, faster! UPDATE: Badges, Leaderboards, Slap Glove & Daily VIP Coins!

Last updated by the developer 18 Jul 2026, 15:13 UTC.

0
playing (measured 1 Sept 2026, 00:01 UTC)
1,384
lifetime visits
75%
liked (12 👍 / 4 👎)
29
favourites (21.0 per 1k visits)
12 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 00:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Coin Doubler (x2)
249 R$
VIP
199 R$
Slap Glove
99 R$
Starter Pack
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO THE OFFICE · welcome1,215 · 0.00% win
FIRST DAY CASUALTY · other684 · 0.00% win
NO PILOT. NO ESCAPE. · progression510 · 0.00% win
YOU ESCAPED... FOR REAL · progression417 · 0.00% win
ESCAPE ARTIST · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.