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Shinmora CC

Shinmora CC

A Roblox experience owned by Shinmora.

Fighting & PvPENNarutoCombatFighting

Description (written by the developer; not a statement by this register)

Shinmora is a fast‑paced Naruto CC experience focused on mobility, timing, and clean combat flow. Every action matters — dodge, strike, counter, and unleash your clan’s power with precise control. Simple to learn, deadly when mastered. 🎮 Shinmora Controls (short & clean) Movement & Mobility Shift Lock — Left ALT Dash — Q Air Starter — Ctrl + LMB Combat Light Attack — LMB Heavy Attack (Air) — RMB Block — F Substitution — R Weapon Ability — X (D‑Pad Down + RB) Equip Weapon — T Interaction Grip — B (D‑Pad Down) Carry — V (D‑Pad Left) Eye Activation — G / H (D‑Pad Down + X) MAKE SURE TO JOIN IN OUR COMMUNITY TO PARTICIPATE IN VARIOUS EVENTS

Last updated by the developer 10 Aug 2026, 01:26 UTC.

1
playing (measured 12 Aug 2026, 12:18 UTC)
3,936
lifetime visits
57%
liked (13 👍 / 10 👎)
41
favourites (10.4 per 1k visits)
12 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:184first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Chuunin Graduation · progression0 · 0.00% win
Jonin Graduation · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

57656118 August 2026 — 65 % liked28 August 2026 — 57 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 03:5357-8
18 Aug 2026, 03:5165first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.