Shinmora CC
A Roblox experience owned by Shinmora.
Fighting & PvPENNarutoCombatFighting
Description (written by the developer; not a statement by this register)
Shinmora is a fast‑paced Naruto CC experience focused on mobility, timing, and clean combat flow. Every action matters — dodge, strike, counter, and unleash your clan’s power with precise control. Simple to learn, deadly when mastered. 🎮 Shinmora Controls (short & clean) Movement & Mobility Shift Lock — Left ALT Dash — Q Air Starter — Ctrl + LMB Combat Light Attack — LMB Heavy Attack (Air) — RMB Block — F Substitution — R Weapon Ability — X (D‑Pad Down + RB) Equip Weapon — T Interaction Grip — B (D‑Pad Down) Carry — V (D‑Pad Left) Eye Activation — G / H (D‑Pad Down + X) MAKE SURE TO JOIN IN OUR COMMUNITY TO PARTICIPATE IN VARIOUS EVENTS
Last updated by the developer 10 Aug 2026, 01:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 12:18 | 4 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Aug 2026, 03:53 | 57 | -8 |
| 18 Aug 2026, 03:51 | 65 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.