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Don't Press Squishy Dumpling

Don't Press Squishy Dumpling

A Roblox experience owned by TH : 14.

MinigamesENminigamesprankssurvival

Description (written by the developer; not a statement by this register)

Welcome to Don't Press Squishy Dumpling! Squishness your power to use, will you go rogue and press it or will you follow the rules and not press the Squishy Dumpling? UPDATE! -Added +5 Minigames -Added Daily Reward -Fixed Vending Machine -Fixed Rainbow Dumpling -Revamp Prison -Improves UI -And More++ 🤗 Follow TH : 14 on roblox for more updates! - 💰 Collect Coins - 🏃‍♂️ Survive The Challenges - 🧨 Buy Pranks To Disturb Other Players Or Friends - 🛠️ Buy Gear To Help You In Game - ⏰ The Longer You Play The More Coins You Earn - 🎮 35+ Playable Challenges! - ⭐ Join the group for future perks! https://www.roblox.com/communities/924167173/TH-14#!/about - ✨ And Much More!

Last updated by the developer 9 Aug 2026, 06:14 UTC.

0
playing (measured 10 Aug 2026, 20:20 UTC)
7,367
lifetime visits
72%
liked (18 👍 / 7 👎)
14
favourites (1.9 per 1k visits)
12 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN!
299 R$
Become Squishy Rainbow
99 R$
VIP
99 R$
Jetpack (OP)
79 R$
Speed Coil
39 R$
Become Squishy Gold
29 R$
Become Squishy Pink
19 R$
Become Squishy Pastel
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

717271.517 August 2026 — 71 % liked6 October 2026 — 72 % liked17 August 20266 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 17:0672+1
17 Aug 2026, 15:2271first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.