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Slayer Adventures

Slayer Adventures

A Roblox experience owned by Querol Studios.

RacingENDemon SlayerPermadeathParry Combat

Description (written by the developer; not a statement by this register)

YOUR CHARACTER IS MORTAL. Slayer Adventures is a high-stakes action RPG inspired by Demon Slayer. Choose the path of a Demon Slayer or Demon, master parry-based combat, and build a name that can be permanently lost. MASTER YOUR PATH • Learn a Breathing Style or awaken a Blood Demon Art. • Complete PvE assignments and confront players in PvP battles. • Master feints, blocks, parries, critical attacks and executions. • Rise through your faction and pursue increasingly difficult progression. • Take part in assignments, faction conflicts and Permadeath events. DEATH HAS CONSEQUENCES Not every defeat is permanent. Under Permadeath conditions, however, your character and its progress are permanently lost. This is not a bug or an optional punishment. Losing characters, starting again and carrying the knowledge of previous lives into a new story are intended parts of the experience. Every life can become a legend. Every legend can be lost. Controls can be viewed and changed in-game.

Last updated by the developer 11 Aug 2026, 07:54 UTC.

0
playing (measured 11 Aug 2026, 08:35 UTC)
996
lifetime visits
86%
liked (12 👍 / 2 👎)
18
favourites (18.1 per 1k visits)
12 July 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:351first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

861009319 August 2026 — 100 % liked9 September 2026 — 100 % liked19 September 2026 — 100 % liked29 September 2026 — 91 % liked19 October 2026 — 92 % liked29 October 2026 — 86 % liked19 August 202629 October 2026
6 measurements spanning 71 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 14:1786-6
19 Oct 2026, 09:0092+1
29 Sept 2026, 08:1791-9
19 Sept 2026, 00:45100no change
9 Sept 2026, 00:45100no change
19 Aug 2026, 21:52100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.