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Drone Impact [ROCKETS]

Drone Impact [ROCKETS]

A Roblox experience owned by Drone Impact.

ShooterENmilitary simulationdrone combatteam-based shooter

Description (written by the developer; not a statement by this register)

v1.5.0 What's new? - +New missile system +"Premium" gamepass now reduces missile reload time by 15 seconds -Fixed a bug where store items sometimes couldn't be purchased -Fixed a bug where the FPV drone's propellers were not visible -etc. Drone Impact is a game featuring two teams: defenders and attackers. Attackers. Your objective: attack the defenders base using various drones and environments. Defenders. Your objective: use machine guns, pistols, and electronic warfare systems to repel the drone attacks. Disclaimer: All events, objects, and equipment in the game are fictional. The game is not related to real-world geopolitical events and was created solely for entertainment purposes. Теги: Drone, FPV, Дрон, ФПВ, ПВО, Сражения, РЭБ, Drone

Last updated by the developer 9 Sept 2026, 20:15 UTC.

61
playing (measured 9 Sept 2026, 20:50 UTC)
348,387
lifetime visits
69%
liked (346 👍 / 157 👎)
2,542
favourites (7.3 per 1k visits)
12 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6113296.59 Sept 2026, 20:00 — 132 players9 Sept 2026, 20:50 — 61 players9 Sept 2026, 20:009 Sept 2026, 20:50
2 measurements taken within a single day, net -71. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–143 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 20:5061-71
9 Sept 2026, 20:00132first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
119 R$
Pantsir-S1
89 R$
Verba
49 R$
Zircon
25 R$
Storm Shadow
19 R$
Shahed-238
19 R$
Molniya-2
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Oldgen [OG] · welcome527,982 · 100.0% win
Constructor · other29,980 · 10.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

687571.59 September 2026 — 75 % liked9 September 2026 — 75 % liked19 September 2026 — 72 % liked29 September 2026 — 69 % liked9 October 2026 — 69 % liked19 October 2026 — 68 % liked29 October 2026 — 68 % liked8 November 2026 — 69 % liked699 September 20268 November 2026
8 measurements spanning 60 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Nov 2026, 20:0269+1
29 Oct 2026, 20:0168no change
19 Oct 2026, 20:0168-1
9 Oct 2026, 20:0169no change
29 Sept 2026, 20:0169-3
19 Sept 2026, 20:0072-3
9 Sept 2026, 20:5075no change
9 Sept 2026, 20:0075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.