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Drone Impact [ROCKETS]

Drone Impact [ROCKETS]

A Roblox experience owned by Drone Impact.

ShooterENmilitary simulationdrone combatteam-based shooter

Description (written by the developer; not a statement by this register)

v1.5.0 What's new? - +New missile system +"Premium" gamepass now reduces missile reload time by 15 seconds -Fixed a bug where store items sometimes couldn't be purchased -Fixed a bug where the FPV drone's propellers were not visible -etc. Drone Impact is a game featuring two teams: defenders and attackers. Attackers. Your objective: attack the defenders base using various drones and environments. Defenders. Your objective: use machine guns, pistols, and electronic warfare systems to repel the drone attacks. Disclaimer: All events, objects, and equipment in the game are fictional. The game is not related to real-world geopolitical events and was created solely for entertainment purposes. Теги: Drone, FPV, Дрон, ФПВ, ПВО, Сражения, РЭБ, Drone

Last updated by the developer 9 Sept 2026, 20:15 UTC.

61
playing (measured 9 Sept 2026, 20:50 UTC)
348,387
lifetime visits
72%
liked (224 👍 / 88 👎)
1,077
favourites (3.1 per 1k visits)
12 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6113296.59 Sept 2026, 20:00 — 132 players9 Sept 2026, 20:50 — 61 players9 Sept 2026, 20:009 Sept 2026, 20:50
2 measurements taken within a single day, net -71. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–143 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 20:5061-71
9 Sept 2026, 20:00132first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
119 R$
Pantsir-S1
89 R$
Verba
49 R$
Shahed-238
19 R$
Storm Shadow
19 R$
Molniya-2
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Oldgen [OG] · welcome286,005 · 100.0% win
test_update · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 23 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

727573.59 September 2026 — 75 % liked9 September 2026 — 75 % liked19 September 2026 — 72 % liked9 September 202619 September 2026
3 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 20:0072-3
9 Sept 2026, 20:5075no change
9 Sept 2026, 20:0075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.