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Jujutsu Unbound [RELEASED]

Jujutsu Unbound [RELEASED]

A Roblox experience owned by JujutsuUnbound.

RacingENanimeaction rpgpvp

Description (written by the developer; not a statement by this register)

☠️ JUJUTSU UNBOUND Unleash your cursed power and carve your own path through a world consumed by darkness. Explore a massive map, complete quests, hunt legendary cursed objects, and master devastating techniques to become the ultimate sorcerer. Battle powerful curses, challenge rival players, awaken hidden abilities, and expand your domain in intense Action RPG combat. ━━━━━━━━━━━━━━━━━━ 🌀 [BETA UPDATE - MALEVOLENT AWAKENING] NEW Domain Expansion: Malevolent Shrine NEW Boss Raid: King of Curses NEW Cursed Tool: Inverted Spear of Heaven NEW Technique: World Cutting Slash NEW Clan: Zenin NEW PvP Arena: Shibuya Underground Combat balancing, performance improvements & bug fixes! ━━━━━━━━━━━━━━━━━━ 🎁 [RELEASE CODES] Code: RELEASE Rewards: 500 Cursed Shards + 20 Clan Spins Code: MALEVOLENT Rewards: 1,000 Shards + 10 Technique Rolls ━━━━━━━━━━━━━━━━━━ ⭐ [WEEKEND EVENTS] X2 Luck X1.5 EXP Increased Boss Drops Rare Technique Boost

Last updated by the developer 21 Jul 2026, 12:25 UTC.

1
playing (measured 28 Aug 2026, 07:51 UTC)
48,024
lifetime visits
42%
liked (1,089 👍 / 1,489 👎)
2,901
favourites (60.4 per 1k visits)
12 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 07:513first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tusk [Act 4]
399 R$
Extra Emotes
199 R$
Early Access
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

42705628 August 2026 — 55 % liked7 September 2026 — 46 % liked17 September 2026 — 43 % liked27 September 2026 — 70 % liked7 October 2026 — 69 % liked17 October 2026 — 42 % liked28 August 202617 October 2026
6 measurements spanning 50 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 07:5342-27
7 Oct 2026, 07:5369-1
27 Sept 2026, 07:5270+27
17 Sept 2026, 07:5243-3
7 Sept 2026, 07:5246-9
28 Aug 2026, 07:5255first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.