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Merge Run! [beta]

Merge Run! [beta]

A Roblox experience owned by deveLOLs.

SimulatorENmerge mechanicsbase buildingstrategy

Description (written by the developer; not a statement by this register)

BETA VERSION!!! Build your army, merge your units, and lead your Noobs into exciting action-packed adventures! Your units live and move around your personal base. Merge identical units to create stronger heroes, unlock powerful new levels, send units to excavate for Coins, and prepare your army for the next challenge. When activities open, choose whether to join the action. Guide your crowd through dangerous maps, collect rewards, face enemies, and discover how far your army can go. Every activity offers new risks, new opportunities, and valuable rewards. Features Merge identical units into stronger Noob heroes Build and expand your personal base Send units to excavate for Coins Unlock new unit levels with Mana Join changing multiplayer activities Guide your crowd through exciting adventure maps Collect Coins, Mana, and other rewards Explore the tutorial and discover the game’s systems More races, units, maps, and features planned Merge wisely. Lead bravely. Choose your path.

Last updated by the developer 10 Aug 2026, 20:14 UTC.

1
playing (measured 11 Aug 2026, 03:16 UTC)
4,144
lifetime visits
72%
liked (28 👍 / 11 👎)
81
favourites (19.5 per 1k visits)
12 July 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Noobs · progression1,840 · 80.0% win
Aliens · collection97 · 80.0% win
Kawai · collection34 · 0.00% win
Evil Cats · collection33 · 0.00% win
Horror · other32 · 0.00% win
Brainrots · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72867918 August 2026 — 86 % liked28 August 2026 — 72 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 02:4772-14
18 Aug 2026, 02:4686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.