Stellation [BETA]
A Roblox experience owned by SkyDev Group.
Description (written by the developer; not a statement by this register)
Build every solid from nothing. One vertex. Then an edge. Then a face until a polyhedron stands finished in front of you. Crystallize it, keep the symmetries, and climb to the next shape. The ladder starts at the tetrahedron. It does not stop at the shapes you can name. - Tap a vertex you have built: the pulse spreads through the frame, and the more of the solid stands, the more every tap is worth - Crystallize for symmetries, then dualize for a whole second prestige layer - Runes, compounds, commissions, timed trials -- the workshop keeps growing - Everything you finish stays in the museum - Your workshop keeps earning while you are away A calm incremental about clean geometry and honest numbers.
Last updated by the developer 9 Sept 2026, 13:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Sept 2026, 21:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.