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Da Uphill (MOBILE MACRO)

Da Uphill (MOBILE MACRO)

A Roblox experience owned by Vоid Fаlls Entertаinment.

ShooterENshootermobile-optimizedmacro-controls

Da Uphill (MOBILE MACRO) is a shooter experience on Roblox, created in 2026, with over 1.6 million lifetime visits. It records 89 playing now, a like rating of 78%, 964 favourites.

Description (written by the developer; not a statement by this register)

UPDATE: 2024 GUN SYSTEM Controls: (X - macro) (RC - ads) (LC - shoot) (E - stomp) (CTRL - crouch) (SHIFT - sprint)

Last updated by the developer 21 Aug 2026, 03:17 UTC.

89
playing (measured 22 Aug 2026, 10:50 UTC)
1,694,283
lifetime visits
66%
liked (490 👍 / 258 👎)
1,141
favourites (0.7 per 1k visits)
12 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8937923411 August 2026 — 111 players21 August 2026 — 257 players21 August 2026 — 299 players21 August 2026 — 303 players21 August 2026 — 340 players22 August 2026 — 282 players22 August 2026 — 307 players22 August 2026 — 379 players22 August 2026 — 332 players22 August 2026 — 349 players22 August 2026 — 327 players22 August 2026 — 245 players22 August 2026 — 169 players22 August 2026 — 151 players22 August 2026 — 145 players22 August 2026 — 89 players11 August 202622 August 2026
16 measurements spanning 11 days, net -22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–423 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 10:5089-56
22 Aug 2026, 09:50145-6
22 Aug 2026, 08:50151-18
22 Aug 2026, 07:50169-76
22 Aug 2026, 06:50245-82
22 Aug 2026, 05:50327-22
22 Aug 2026, 04:50349+17
22 Aug 2026, 03:50332-47
22 Aug 2026, 02:50379+72
22 Aug 2026, 01:50307+25
22 Aug 2026, 00:50282-58
21 Aug 2026, 23:50340+37
21 Aug 2026, 22:50303+4
21 Aug 2026, 21:50299+42
21 Aug 2026, 20:54257+146
11 Aug 2026, 12:19111first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Harvest Gun Skin
499 R$
Venom Gun Skin
499 R$
Skin Pack 4
399 R$
Skin Pack 3
399 R$
Skin Pack 2
399 R$
Skin Pack 1
399 R$
Bullet Colors 2
120 R$
Extra Animations
120 R$
Edit Mobile Controls
99 R$
Sky Color
80 R$
Shift Lock Angle
70 R$
Crosshair Saver
70 R$
Boombox
65 R$
Pink Armor & Health UI
60 R$
Spawn With Pizza
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

2026 Beachball Hunt · collection5,352 · 0.80% win
2026 Pumpkin Hunt · collection3,509 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

66827414 August 2026 — 67 % liked21 August 2026 — 82 % liked21 August 2026 — 82 % liked21 August 2026 — 82 % liked21 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked24 August 2026 — 81 % liked3 September 2026 — 82 % liked13 September 2026 — 79 % liked23 September 2026 — 79 % liked3 October 2026 — 78 % liked13 October 2026 — 76 % liked23 October 2026 — 66 % liked14 August 202623 October 2026
23 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 23
Measured (UTC)% likedChange
23 Oct 2026, 14:3266-10
13 Oct 2026, 14:3276-2
3 Oct 2026, 14:3178-1
23 Sept 2026, 14:3079no change
13 Sept 2026, 14:2379-3
3 Sept 2026, 14:2282+1
24 Aug 2026, 14:2181-1
22 Aug 2026, 10:5082no change
22 Aug 2026, 09:5082no change
22 Aug 2026, 08:5082no change
22 Aug 2026, 07:5082no change
22 Aug 2026, 06:5082no change
22 Aug 2026, 05:5082no change
22 Aug 2026, 04:5082no change
22 Aug 2026, 03:5082no change
22 Aug 2026, 02:5082no change
22 Aug 2026, 01:5082no change
22 Aug 2026, 00:5082no change
21 Aug 2026, 23:5082no change
21 Aug 2026, 22:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.