Meteor Mayhem: REIMAGINED
A Roblox experience owned by 2nd Hand Coder.
Clicker & idleENclickeridlecosmetic-rarity
Description (written by the developer; not a statement by this register)
Solo-dev working on a kitchen-sink project of the things I like about popular games, and mainly "Easy learning, high progressing". You click meteors, earn money, upgrade, receive rare planets (with variables such as CS:GO has on their skins that makes them special). Early version. Playing for scores is not appropriate at this very moment. Seasons and Trading will begin once the game is "ready-to-go". Mobile devices support is limited - however in a playable state. Report any bugs inside settings and like / favorite the game - it supports this project way more than you can imagine.
Last updated by the developer 19 Aug 2026, 16:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Sept 2026, 12:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Oct 2026, 23:20 | 62 | -2 |
| 2 Sept 2026, 22:03 | 64 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.