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Meteor Mayhem: REIMAGINED

Meteor Mayhem: REIMAGINED

A Roblox experience owned by 2nd Hand Coder.

Clicker & idleENclickeridlecosmetic-rarity

Description (written by the developer; not a statement by this register)

Solo-dev working on a kitchen-sink project of the things I like about popular games, and mainly "Easy learning, high progressing". You click meteors, earn money, upgrade, receive rare planets (with variables such as CS:GO has on their skins that makes them special). Early version. Playing for scores is not appropriate at this very moment. Seasons and Trading will begin once the game is "ready-to-go". Mobile devices support is limited - however in a playable state. Report any bugs inside settings and like / favorite the game - it supports this project way more than you can imagine.

Last updated by the developer 19 Aug 2026, 16:58 UTC.

0
playing (measured 2 Sept 2026, 12:34 UTC)
1,432
lifetime visits
62%
liked (8 👍 / 5 👎)
11
favourites (7.7 per 1k visits)
12 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 12:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,451 · 100.0% win
You finished the tutorial! · welcome544 · 100.0% win
Visitor · other120 · 0.00% win
Killed a Boss! · progression3 · 0.00% win
Killed 1 million Meteors! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6264632 September 2026 — 64 % liked2 October 2026 — 62 % liked2 September 20262 October 2026
2 measurements spanning 30 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 23:2062-2
2 Sept 2026, 22:0364first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.