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Mail Simulator

Mail Simulator

A Roblox experience owned by MEROYst.

SimulatorENsimulationcozymultiplayer

Mail Simulator is a simulator experience on Roblox, created in 2026, with over 1.5 million lifetime visits. It records a like rating of 77%, 30,232 favourites.

Description (written by the developer; not a statement by this register)

📦 Welcome to Dog Mail! Run a cozy island post office alone or with up to 5 friends! Serve customers, sort packages, and load them onto the ship. ⚓ Earn coins and unlock new stands and characters! 🐶✨ 👥 1–5 Players • 💻 PC • 📱 Mobile • 🎮 Controller

Last updated by the developer 24 Aug 2026, 12:42 UTC.

0
playing (measured 1 Sept 2026, 19:50 UTC)
1,592,172
lifetime visits
77%
liked (5,042 👍 / 1,465 👎)
30,232
favourites (19.0 per 1k visits)
12 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

01,275637.511 August 20261 September 2026
88 measurements spanning 22 days, net -1,275. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 88
Measured (UTC)PlayersChange
1 Sept 2026, 19:500-356
25 Aug 2026, 09:50356+39
25 Aug 2026, 08:50317-28
25 Aug 2026, 07:50345+66
25 Aug 2026, 06:50279+5
25 Aug 2026, 05:50274-29
25 Aug 2026, 04:50303-59
25 Aug 2026, 03:50362-10
25 Aug 2026, 02:50372-7
25 Aug 2026, 01:50379-61
25 Aug 2026, 00:50440-42
24 Aug 2026, 23:50482-17
24 Aug 2026, 22:50499-73
24 Aug 2026, 21:50572-51
24 Aug 2026, 20:50623-53
24 Aug 2026, 19:50676+32
24 Aug 2026, 18:50644+12
24 Aug 2026, 17:50632-47
24 Aug 2026, 16:50679+33
24 Aug 2026, 15:50646first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

test pass
7,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

767776.514 August 202623 October 2026
90 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 90
Measured (UTC)% likedChange
23 Oct 2026, 20:4877no change
1 Sept 2026, 19:5077no change
25 Aug 2026, 09:5077no change
25 Aug 2026, 08:5077no change
25 Aug 2026, 07:5077no change
25 Aug 2026, 06:5077no change
25 Aug 2026, 05:5077no change
25 Aug 2026, 04:5077no change
25 Aug 2026, 03:5077no change
25 Aug 2026, 02:5077no change
25 Aug 2026, 01:5077no change
25 Aug 2026, 00:5077no change
24 Aug 2026, 23:5077no change
24 Aug 2026, 22:5077no change
24 Aug 2026, 21:5077no change
24 Aug 2026, 20:5077no change
24 Aug 2026, 20:3877no change
24 Aug 2026, 19:5077no change
24 Aug 2026, 18:5077no change
24 Aug 2026, 17:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.