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+1 Needoh Break Keyboard Escape

+1 Needoh Break Keyboard Escape

A Roblox experience owned by Don't Even Joke Lad.

SimulatorENpickaxelevel progressionclicker/idle mechanics

Description (written by the developer; not a statement by this register)

Welcome to +1 Needoh Break Keyboard Escape 1. Swing your pickaxe to smash through Needohs. 2. Beat levels and earn Wins as you go higher and farther. 3. Unlock powerful Pickaxes for more Power! 👍 LIKE the game and join the Group for a Reward

Last updated by the developer 26 Jul 2026, 21:55 UTC.

2
playing (measured 10 Aug 2026, 15:32 UTC)
68,642
lifetime visits
85%
liked (74 👍 / 13 👎)
210
favourites (3.1 per 1k visits)
12 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radioactive Trainer
1,499 R$
Devil Trainer
399 R$
x2 Wins
79 R$
Lava Trainer
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome53,658 · 100.0% win
Stage 1 · progression42,867 · 100.0% win
Stone Pickaxe · other32,384 · 100.0% win
Stage 3 · progression23,565 · 100.0% win
Iron Pickaxe · collection22,710 · 100.0% win
Stage 2 · progression22,396 · 100.0% win
Stage 4 · progression16,416 · 84.3% win
Golden Pickaxe · collection14,712 · 71.8% win
Stage 5 · progression12,136 · 61.5% win
Diamond Pickaxe · collection8,745 · 38.7% win
Stage 6 · progression7,400 · 35.2% win
Stage 7 · progression5,186 · 22.8% win
Amethyst Pickaxe · collection5,124 · 24.2% win
Stage 8 · progression3,412 · 19.3% win
Stage 9 · progression3,270 · 15.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

85878615 August 2026 — 87 % liked25 August 2026 — 85 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:2085-2
15 Aug 2026, 15:2087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.