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Invisible Murderers

Invisible Murderers

A Roblox experience owned by Wino Games Experimental.

HorrorENhorrorsurvivalarena

Description (written by the developer; not a statement by this register)

Step into a high‑stakes arena where danger hides in plain sight. Players must rely on sharp instincts and quick thinking to survive each round. Every move matters, one misstep could mean elimination. 🎯 Unique Gameplay Twist, Limited vision forces you to depend on awareness and strategy. ⚡ Fast and Intense Rounds, Quick matches keep the adrenaline pumping. 🕑 Skill‑Driven Survival, Precision and timing decide who wins and who falls. 👉 Perfect for players who crave unpredictable, high‑tension battles where awareness matters more than sight. Will you outsmart the unseen killers, or be claimed by the shadows? 🎯 During Boss Showdown, press Left Click, B, or Circle (depending on your platform) to attack. 👍 Don't forget to give a like and join the Wino Games Experimental community! Note : The game has NPCs, you’ll still be able to play with them until the server fills up with 10 real players.

Last updated by the developer 8 Aug 2026, 04:57 UTC.

0
playing (measured 10 Aug 2026, 20:07 UTC)
37,809
lifetime visits
64%
liked (79 👍 / 45 👎)
144
favourites (3.8 per 1k visits)
12 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:074first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Dual Knife (Cosmetic)
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

636463.516 August 2026 — 64 % liked5 September 2026 — 63 % liked25 September 2026 — 64 % liked16 August 202625 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 04:0364+1
5 Sept 2026, 04:0263-1
16 Aug 2026, 04:0164first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.