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Get hit by a Brainrot!

Get hit by a Brainrot!

A Roblox experience owned by Wanders Games.

ObbyENphysics-basedleaderboardsrebirth

Description (written by the developer; not a statement by this register)

👽Get smacked by a BRAINROT and send yourself SOARING! 💥 Blast across the map, tumble through obstacles, and see just how far you can go! 💪 Upgrade your power to fly farther and faster 🏆Crush your personal best and climb the leaderboards 🔥 Unlock better stats and become unstoppable 🐦‍🔥 Rebirth ⚡ Simple to play, impossible to master How far can YOU fly? Only the best players reach insane distances! 👍 Like the game and join the group 💻 Supports Desktop, Mobile and Tablet players

Last updated by the developer 14 Aug 2026, 00:58 UTC.

9
playing (measured 14 Aug 2026, 01:07 UTC)
7,499
lifetime visits
84%
liked (87 👍 / 17 👎)
4,915
favourites (655.4 per 1k visits)
12 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 01:0712first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Offline Cash
49 R$
2x Cash
39 R$
Auto Hit
32 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome25,148 · 100.0% win
First Ragdoll · other23,736 · 100.0% win
Hit By Brainrot PRO! · welcome18,680 · 100.0% win
First Quest Complete · progression11,701 · 100.0% win
Quest Rookie · progression9,030 · 57.1% win
First Rebirth · progression6,455 · 0.00% win
First Check-In · welcome6,316 · 0.00% win
Group Memeber · social4,184 · 0.00% win
Playtime Pro · progression1,513 · 0.00% win
Back for More · other204 · 0.00% win
Playtime Legend · progression67 · 0.00% win
Rebirth 4 Achieved · progression28 · 0.00% win
Seven-Day Legend · progression16 · 0.00% win
Update 1 Attendee · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818683.517 August 2026 — 81 % liked27 August 2026 — 86 % liked16 September 2026 — 85 % liked6 October 2026 — 83 % liked26 October 2026 — 84 % liked8417 August 202626 October 2026
5 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 16:4684+1
6 Oct 2026, 16:3883-2
16 Sept 2026, 15:1985-1
27 Aug 2026, 15:0886+5
17 Aug 2026, 15:0581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.