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[Pre-Alpha] Noobs vs Zombies: Realish Engine

[Pre-Alpha] Noobs vs Zombies: Realish Engine

A Roblox experience owned by Wolfbyte Media.

ShooterENzombie survivalnoobs vs zombiespre-alpha

Description (written by the developer; not a statement by this register)

Hi, This game is my love letter to Noobs vs Zombies Realish. My goal is to recreate the original experience as faithfully as possible while expanding it with new content that feels true to the game's identity. This project is made out of appreciation for the original game and everything that made it special. While new content is being added, the focus is always on preserving the feel of the original experience. Current development stage: [Pre-Alpha]

Last updated by the developer 6 Aug 2026, 19:35 UTC.

0
playing (measured 15 Aug 2026, 08:07 UTC)
318
lifetime visits
67%
liked (6 👍 / 3 👎)
15
favourites (47.2 per 1k visits)
12 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 08:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Realish Engine Pre-Alpha Badge · other84 · 100.0% win
Give Mercy to Scared Noob · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

63676522 August 2026 — 63 % liked1 September 2026 — 67 % liked22 August 20261 September 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Sept 2026, 17:5067+4
22 Aug 2026, 09:2063first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.