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Deliver A Package! 🚚 (Unfinished!)

Deliver A Package! 🚚 (Unfinished!)

A Roblox experience owned by syguyrox land.

SimulatorENdelivery simulationmultiplayer co-opupgrade progression

Description (written by the developer; not a statement by this register)

Play with friends! Each friend in your server grants a Friends Bonus: +10% Cash & +3% Gem Chance! Roblox Plus: Roblox Plus members receive +15% cash and +5% of gem chance! Pick up orders, carry them across the map, and drop them off at the right destination. Complete deliveries quickly, stack your cash, and upgrade your gear to make every run smoother and faster. 🛠️ Controls E / Left Click – Pick Up / Deliver... and alot of other interactions Q – Drop Package F - Enter Vehicle 👥 Multiplayer Play solo or with friends and race to finish deliveries as fast as possible! 💰 Progression Earn coins, unlock upgrades, and improve your speed, stamina, and carrying capacity. ⚡ Abilities Unlock special boosts that help you deliver packages even quicker. 🏆 Leaderboards Compete for the fastest completion times and climb the rankings!

Last updated by the developer 17 Aug 2026, 04:44 UTC.

0
playing (measured 17 Aug 2026, 22:19 UTC)
436
lifetime visits
92%
liked (11 👍 / 1 👎)
20
favourites (45.9 per 1k visits)
12 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 22:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
249 R$
VIP
199 R$
Auto Labeler
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Shift · welcome429 · 0.00% win
First Delivery · progression142 · 0.00% win
New Wheels · collection71 · 0.00% win
Moving Up · progression15 · 0.00% win
Better Together · social15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88929021 August 2026 — 88 % liked11 October 2026 — 92 % liked21 August 202611 October 2026
2 measurements spanning 51 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 11:0492+4
21 Aug 2026, 12:1788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.