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[+700] underground syndrome niche outfits

[+700] underground syndrome niche outfits

A Roblox experience owned by onigafuchi.

OtherENoutfit showcasegroup promotionfashion

Description (written by the developer; not a statement by this register)

Underground Outfits for my group Underground Syndrome be welcome :) tags: niche, outfits, outfits ideas, fit, swag, made outfits

Last updated by the developer 10 Aug 2026, 16:02 UTC.

2
playing (measured 11 Aug 2026, 21:46 UTC)
3,785
lifetime visits
79%
liked (42 👍 / 11 👎)
469
favourites (123.9 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to underground syndrome! [Niche Outfits] · welcome7,408 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

79838118 August 2026 — 81 % liked28 August 2026 — 83 % liked7 September 2026 — 83 % liked17 September 2026 — 80 % liked27 September 2026 — 81 % liked7 October 2026 — 80 % liked17 October 2026 — 79 % liked27 October 2026 — 79 % liked18 August 202627 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 09:0679no change
17 Oct 2026, 09:0479-1
7 Oct 2026, 09:0380-1
27 Sept 2026, 09:0281+1
17 Sept 2026, 05:1680-3
7 Sept 2026, 05:0783no change
28 Aug 2026, 04:5083+2
18 Aug 2026, 04:4881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.