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MENEO 🎶

MENEO 🎶

A Roblox experience owned by Meneo Studios.

Social & hangoutENmusicsocialdance

Description (written by the developer; not a statement by this register)

🎧 WELCOME! ✨ Enter the best party, music, and dance experience on Roblox. Join your friends, meet new people, and enjoy a fun-filled atmosphere. 🔹 High-quality music. 🎶 DJs and live mixes. 🪩 Interactive dance floor. 🌍 Active and international community. 🎁 Frequent events, prizes, and updates. ⭐ New experiences on every visit. The party never ends! Put on your best outfit, turn up the volume, and show off your style on the dance floor. 👍 Like the game, add it to Favorites, and join the group to receive the latest updates and exclusive rewards. |Tags:| disco, club, DJ, music, dancing, party, social, latino, entertainment, dance, roleplay, nightclub.

Last updated by the developer 11 Aug 2026, 02:40 UTC.

4
playing (measured 11 Aug 2026, 12:18 UTC)
8,769
lifetime visits
85%
liked (146 👍 / 25 👎)
362
favourites (41.3 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HEAVEN
800 R$
WHITEBLACK
800 R$
SNOW
800 R$
RELOJ
800 R$
RED HEART
800 R$
SSJB
800 R$
SOLAR
800 R$
OBSIDIAN
800 R$
MUI
800 R$
CIRCLERED
800 R$
AQUA
800 R$
FROZEN
800 R$
PINKHEART
800 R$
CINDER
800 R$
NANO
800 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome1,229 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

859087.517 August 2026 — 87 % liked27 August 2026 — 90 % liked6 September 2026 — 86 % liked16 September 2026 — 86 % liked26 September 2026 — 85 % liked6 October 2026 — 85 % liked17 August 20266 October 2026
6 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 13:2285no change
26 Sept 2026, 13:2285-1
16 Sept 2026, 12:3886no change
6 Sept 2026, 12:3786-4
27 Aug 2026, 12:3690+3
17 Aug 2026, 12:3587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.