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Smash Cars to Grab

Smash Cars to Grab

A Roblox experience owned by SuperLootify Studio.

SimulatorENcar smashingegg hatchingpower-up gloves

Description (written by the developer; not a statement by this register)

Welcome to Smash Cars to Grab! 💪Smash Cars to get cash 🥊Buy gloves to be powerful ☢️Get radiated to be strong 👨‍🔬Scientists can help your training 🥚Hatch eggs to prove your luck Code: Welcome; 100Likes

Last updated by the developer 10 Aug 2026, 02:54 UTC.

1
playing (measured 10 Aug 2026, 15:36 UTC)
56,825
lifetime visits
94%
liked (598 👍 / 39 👎)
818
favourites (14.4 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:364first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Multi Open
369 R$
X10 Lottory
319 R$
X2 Cash
319 R$
Gem Slot
279 R$
VIP
219 R$
X2 Radation
219 R$
Extra Pet Equip
189 R$
Fast Egg Open
129 R$
Extra Scientist Equip
99 R$
Fast Train
99 R$
Extra Pet Bag
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome101,526 · 100.0% win
100 Radiation · collection79,361 · 92.3% win
First Mutation · progression70,590 · 92.3% win
1K Radiation · progression61,570 · 61.5% win
First Win · progression30,809 · 10.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

92949315 August 2026 — 92 % liked25 August 2026 — 92 % liked4 September 2026 — 94 % liked14 September 2026 — 94 % liked24 September 2026 — 94 % liked4 October 2026 — 94 % liked24 October 2026 — 94 % liked15 August 202624 October 2026
7 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 22:1594no change
4 Oct 2026, 22:0894no change
24 Sept 2026, 22:0794no change
14 Sept 2026, 18:2094no change
4 Sept 2026, 18:1994+2
25 Aug 2026, 16:5392no change
15 Aug 2026, 16:5292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.