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Timed Auto Wallhop Obby  [⏰]

Timed Auto Wallhop Obby [⏰]

A Roblox experience owned by Hyperable Studios.

ObbyENparkourspeedrunprecision jumps

Description (written by the developer; not a statement by this register)

Welcome to Timed Auto Wallhop Obby! [⏰] Put your movement and precision to the test! Each difficulty has its own timer, letting you improve your best time on every course. Whether you're just starting or looking for a challenge, there's a difficulty for everyone. Difficulties: Effortless [🤍] Easy [💚] Medium [💛] Hard [❤️] Nightmare [💜] End [🤍] 🚦 Start your run and beat the clock 💫 Improve your skills with every attempt 🏎️ Find the fastest way through each course 🎖️ Push yourself through every difficulty ⚔️ Compete for the best times 🌐 See how you compare with other players [👍] Like [💛] Favorite and [⭐] Join the group for more updates! Tags: obby, speedrun, timer, parkour, skill obby, movement obby, challenge obby, hard obby, impossible obby, competitive obby, time trial, obstacle course, jumping game, precision jumps, fast gameplay, practice, personal best, leaderboard, racing, difficult levels

Last updated by the developer 27 Aug 2026, 00:25 UTC.

0
playing (measured 3 Sept 2026, 20:00 UTC)
1,941
lifetime visits
56%
liked (31 👍 / 24 👎)
78
favourites (40.2 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome14,363 · 100.0% win
nice buddy · other25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4856525 September 2026 — 48 % liked15 September 2026 — 52 % liked25 September 2026 — 56 % liked5 September 202625 September 2026
3 measurements spanning 21 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 23:5356+4
15 Sept 2026, 00:2352+4
5 Sept 2026, 00:0848first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.