Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Meteor Incremental

Meteor Incremental

A Roblox experience owned by RubberBall.

TycoonENincrementalcollectionrebirth

Description (written by the developer; not a statement by this register)

☄️ Meteor Incremental Meteors are crashing from the sky—catch them before they disappear! 💰 Collect meteors and earn money 💎 Find rare Gem drops 🍀 Upgrade your Luck to discover rarer ores ⚡ Increase meteor speed, value, and capacity 🔄 Rebirth for permanent boosts 📈 Level up and gain a small Luck bonus 📖 Complete your Meteor Index and unlock every ore From common Stone to Divine Infernal meteors! Every meteor helps you grow stronger. Upgrade, collect, rebirth, and see how far you can progress! ⭐ Like and favorite the game for future updates!

Last updated by the developer 29 Jul 2026, 15:50 UTC.

0
playing (measured 11 Aug 2026, 15:03 UTC)
8,314
lifetime visits
64%
liked (42 👍 / 24 👎)
87
favourites (10.5 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
3x Pet luck
149 R$
2x Meteor luck
99 R$
2x Pet luck
99 R$
Auto hatch!
79 R$
2x Money
79 R$
2x Meteor Spawn Speed
79 R$
Auto Collect
49 R$
3x Hatch
49 R$
+2 Pet equip
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reached Top 3! · progression18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

636463.517 August 2026 — 63 % liked27 August 2026 — 63 % liked26 September 2026 — 64 % liked17 August 202626 September 2026
3 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 14:3264+1
27 Aug 2026, 13:3163no change
17 Aug 2026, 13:3063first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.