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{RELEASE} PEAK RUSH OBSTACLES

{RELEASE} PEAK RUSH OBSTACLES

A Roblox experience owned by UNDER ONE CROWNS.

ObbyENhard difficultyprecision jumpsmountain theme

Description (written by the developer; not a statement by this register)

⛰️ PEAK RUSH OBSTACLES – HARD DIFFICULT (10 CHECKPOINTS) Welcome to Peak Rush Obstacles – HARD DIFFICULT! 🔥 Think you have what it takes to conquer the mountain? Test your skill, patience, and precision in this 10-checkpoint obstacle course designed for experienced players. Every jump matters, and one mistake can send you back! 🎯 Features: • 🏔️ 10 Challenging Checkpoints • 💀 Hard Difficulty Gameplay • ⚡ Precision Jumps & Tight Obstacles • 🏃 Fast-Paced Obby Experience • 🏆 Challenge Yourself & Beat Your Best Time 👍 Enjoying the game? ⭐ Favorite the game 👍 Leave a Like 🔔 Follow for future updates 👥 Invite your friends and see who reaches the summit first! Only the most determined players will reach the top. Can you conquer Peak Rush Obstacles? 🚩

Last updated by the developer 4 Aug 2026, 06:13 UTC.

0
playing (measured 12 Aug 2026, 05:53 UTC)
1,555
lifetime visits
92%
liked (47 👍 / 4 👎)
10
favourites (6.4 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

919291.519 August 2026 — 91 % liked29 August 2026 — 91 % liked8 September 2026 — 92 % liked19 August 20268 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 06:5392+1
29 Aug 2026, 06:1891no change
19 Aug 2026, 05:5191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.