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Clean the WORLD! [BETA]

Clean the WORLD! [BETA]

A Roblox experience owned by Bring Back Old Robloxians.

SimulatorENenvironmentalcollectionskill-tree

Description (written by the developer; not a statement by this register)

The earth is slowly getting polluted... Collect all the garbage to save the world! 🏆 UPDATE LOG: MORE SKILL TREES BETTER UI BALANCING Sea world coming soon... [Chapter 2]

Last updated by the developer 10 Aug 2026, 15:13 UTC.

10
playing (measured 10 Aug 2026, 15:32 UTC)
6,734
lifetime visits
90%
liked (26,866 👍 / 3,096 👎)
39,662
favourites (5889.8 per 1k visits)
13 July 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:321first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond Emperor
800 R$
Golden King
400 R$
More dinosaur
49 R$
Auto_Poop
29 R$
More Horses
29 R$
More Gorillas
15 R$
More Rats
9 R$
Golden Rats
9 R$
Auto_Paper
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome3,636,487 · 0.00% win
Cenozoic Era · progression2,578,411 · 0.00% win
Mythological Creatures · collection2,324,764 · 0.00% win
Miocene Epoch Era · other2,115,489 · 0.00% win
Mesozoic Era · other1,683,872 · 0.00% win
Turtles Don't Eat Plastics Silly · progression985,177 · 0.00% win
TIME TRAVELER · progression504,295 · 0.00% win
I'm Above The World · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

769183.517 August 2026 — 76 % liked27 August 2026 — 89 % liked6 September 2026 — 91 % liked16 September 2026 — 90 % liked26 September 2026 — 90 % liked6 October 2026 — 90 % liked16 October 2026 — 90 % liked26 October 2026 — 90 % liked9017 August 202626 October 2026
8 measurements spanning 70 days, net +14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 19:1590no change
16 Oct 2026, 19:0690no change
6 Oct 2026, 19:0390no change
26 Sept 2026, 19:0290no change
16 Sept 2026, 17:0890-1
6 Sept 2026, 17:0791+2
27 Aug 2026, 17:0489+13
17 Aug 2026, 16:5376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.